![]() ![]() But it is by twisting those constraints that we find the best ideas! The only limits to our creativity are the boundaries of the Level Design, and of course the « Dark Corner » rules set by the art direction for example, our shattered reality is represented by a flooded floor, a dark water lake that you will find in each level. He works very roughly, developing several ideas until finding the best one that fits both the theme and the LD. The next step, the « blocking », is primordial: during this phase, the Environment Artist will work with existing 3D assets in order to provide composition proposals and lighting intentions. They are the origin of our inspiration for the production of each level, and a « direction » to follow all along the process of creation. We call these themes « Pain Chronicles » and they describe the traumatisms and afflictions of our main villain, the Child. The Game Designers create and provide an abstracted level design of the in-game map (white boxing): it gives us the boundaries of the playable zone as well as the inner collisions and lines of sight obstacles.Īfter analyzing this white boxing, we decide of the best « lore theme » to attach to this level during a meeting with the Art Director. It is the players’ choice to dig in our details and discover the full lore, hidden behind the dark curtains. Have you noticed that all our Parisian signs are written backwards? We never push « upfront » the narration: you are brought in backstage of reality, in an « in-between » of the two worlds, with few descriptive explanations. If you look closely, you will notice the storytelling behind our statues’ compositions, if you keep your ears open you will probably hear a strange melody coming from the abyss… ![]() Othercide is built around an « emergent narration » like in the Dark Souls series (magisterially crafted by From Software), we encourage our players to explore our environments, finding hidden glimpses of a wider lore, through compositions, staging and sound design. Building the Shattered Reality (Inspiration and Creation)
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